While holding the trigger buttons to determine height, you also can aim the legs using the thumbsticks. The more non-traditional aspect of the control scheme is walking, as players must use the left/right trigger button to control Octodad’s respective legs. This is a fairly intuitive system, and it is easy to discern what you are grabbing. The thumbsticks control the arms, and right bumper can be used you pick things up using the suckers on Octodad’s tentacles. Maneuvering Octodad is a full-controller experience. Octodad is all about its mechanics, intentionally taking power away from the player by giving them a main character that flails about. At least it does so at first, but the developers do not seem to know how to take their core idea and turn it into a significant experience. As most games are strict realms of stern rules, painfully wincing when their games break, Octodad revels in its own mess. The premise of Octodad is so charming that it instantly sucks you in. Deadliest Catch is a sequel to developer Young Horses’ first outing, and a significantly larger endeavor. So how does one go about playing a title where the mechanics are intentionally difficult, intentionally sloppy? Octodad: Deadliest Catch gives the player an unwieldy main character who is - surprise, surprise - an octopus, pretending to be a human and making a mess everywhere he goes. Often times, sloppy mechanics are the very crux of a bad game. So many developers spend time trying to perfect their gameplay mechanics to empower players.
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